March 12, 1997
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Title                   : Thunder Bomb v2.0
Filename                : ThunderBomb v2.0.zip
Author                  : Daniel 'Hades' Hein - danhein@hotmail.com
Description             : A cool new grenade (Like there isn't enough of them)
Thanks to 		: id Software (Of course)
                          Lee Smith and John Carmack - ProQCC
			  Thanatos - Some cool ideas
			  Marilyn Manson - Musical Inspiration
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Please EMail me!  
EMail - danhein@hotmail.com
Please EMail me!
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*Standard Stuff*
QuakeC Mod:	Yes - New weapon


* Blah, Blah *
This is my newest version of the ThunderBomb.
It has these cool new features, free of charge! (w00p!)
-Adjustable Damage (20 - 400, in increments of 20)

-Adjustable Range (20 - 480, in increments of 20)
	NOTE: Running around with full damage and range
	      is considered cheating!!! Use only for
	      'strategic' purposes

-Adjustable Timer (-1 - 30 seconds, in increments of 3)
	NOTE: A setting of -1 seconds means that it goes
	      off when it touches ANYTHING (no bouncing)
	
-Toggle if the lightning will hurt you (On/Off in increments of 1 and 0 :) )

-Ease of use:
	Put the thunderbomb in a directory (e.g. c:\quake\thunder)
	type quake -game thunder
	if u need any more help, I know a good shrink :)

-Only 2 impulses! (3 if u count the 'switch to' one)
	Impulse 63 - Switch to ThunderBomb (If u have Ammo and the 
		Grenade Launcher, u can also select the G_launcher twice)
	Impulse 64 - Switch between config modes (HurtSelf, Range, Damage
						  and Status)
	Impulse 65 - Toggle between settings in the current mode

-Need protection from that nasty bolt from God?
	Find the nearest BioSuit, it will insulate you.

-Plunk this baby into the water, and watch everybody down there fry! 
 BIG discharge, works also if the lightning reaches under and gets someone :)



Each ThunderBomb uses 2 rockets and 15 cells. U MUST have the 
grenade launcher to use the ThunderBomb

* Multiplayer *
I have tested this in a two-player direct connect game, and it works fine.
Please tell me if it needs anything else for multplayer.
Nothing is done to the weapon in multiplayer, u can adjust damage and length

* Misc *
Please EMail me if you have a suggestion, want the 
source or if you have found a bug, etc.

* Legal Crap *
you may not put this patch on ANY electronic, magnetic, optical, etc. distribution 
system without my express written or e-mailed consent. If you would like the source
code, please contact me.

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Please EMail me!  
EMail - danhein@hotmail.com
Please EMail me!
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